I am an independent game developer, 3D artist/generalist, and researcher in games. I hold a degree in Game Design from FUMEC University, in Brazil. My academic journey led me to explore character animation projects for games, utilizing motion capture technology. Subsequently, I completed a master's degree in fine arts at UFMG, Brazil, where I actively contributed to the InterSignos research group. This group focuses on examining the convergence of audio and image in contemporary audiovisual works, with a particular emphasis on games. 

Currently, I am a final year Ph.D. student at Lancaster University, in the UK, where I develop research on HCI, AI, and PCG. I have experience publishing and reviewing for academic venues and game conferences such as CHI, CHI Play, and AIIDE. 

I participated in the design and presentation of interactive installations for artistic environments. 

Some of my skills include: