I am an independent game developer, 3D artist/generalist, and researcher in games. I hold a degree in Game Design from FUMEC University, in Brazil. My academic journey led me to explore character animation projects for games, utilizing motion capture technology. Subsequently, I completed a master's degree in fine arts at UFMG, Brazil, where I actively contributed to the InterSignos research group. This group focuses on examining the convergence of audio and image in contemporary audiovisual works, with a particular emphasis on games.
Currently, I am a final year Ph.D. student at Lancaster University, in the UK, where I develop research on HCI, AI, and PCG. I have experience publishing and reviewing for academic venues and game conferences such as CHI, CHI Play, and AIIDE.
I participated in the design and presentation of interactive installations for artistic environments.
Some of my skills include:
3D generalist (Modeling, Rigging, and Animation): Character and scenarios modeling (low and high poly), lighting, rendering, and retopology. Platforms: Blender (preferable), Autodesk Maya
Programming (C#, Python). Platforms: Unity, Unreal, PyGames.
Game Design (prototype, mock-up, and 2D creation). Platforms: Gimp, Figma.