I have experience publishing papers in important game venues and conferences, such as CHI, CHI Play, AIIDE, AAAI, and SBGames. Many of these works range from theoretical approaches to game mechanics that were or are being developed by Phersu Interactive. We seek to create innovative and engaging experiences that generate a contribution to the developer community, also dialoguing with academia.
I was awarded participation in DC programs from AIIDE (Artificial Intelligence and Interactive Digital Entertainment) and ACM CHI (Conference on Human Factors in Computing Systems), where I received mentoring from industry and academia experts (e.g. Microsoft, UCSC senior lectures, etc).
M. Escarce Junior, G. R. Martins, L. S. Marcolino, E. Rubegni. 2023. The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation. Proc. ACM Hum.-Comput. Interact., CHI PLAY (September 2023), 33 pages.
M. Escarce Junior, G. R. Martins, L. S. Marcolino, E. Rubegni. 2021. A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity. Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 262 (September 2021), 32 pages.
Peer Reviewed Conference and Workshop Publications
M. Escarce Junior, G. R. Martins, L. S. Marcolino, Y. T. dos Passos. Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation. In Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017), Utah, USA, October 2017.
Emerging Sounds Through Implicit Cooperation
Escarce Junior, M. ; Martins, G. R.; Marcolino, L. S, Y. T. dos Passos. Blind Creation: Emerging Music Through Implicit Collaboration. In First International Workshop on Teams in Multiagent Systems (TEAMAS), 2017, São Paulo, Brazil (Workshop paper).
Blind Creation: Emerging Music Through Implicit Collaboration
Escarce Junior, M.; Martins, G. R. . Inserção do gênero Audiogame como forma de narrativa da Audiodescrição (Insertion of the audiogame genre as a narrative form of the audio description). ISSN: 2179-2259. In: XIII Brazilian Symposium of Games and Digital Entertainment, 2014, Porto Alegre, Brazil. Culture Track, 2014. p. 671-674.
Inserção do gênero Audiogame como forma de narrativa da Audiodescrição (in portuguese)
(Double 1st author) Martins, G. R. ; Escarce Junior, M. ; Marcolino, L. S. Jikan to Kukan: A Hands-on Musical Experience in AI, Games, and Art. In: 30th Conference on Artificial Intelligence (AAAI 2016), 2016, Phoenix, Arizona - USA. Demonstration Track.
Jikan to Kukan: A Hands-On Musical Experience in AI, Games, and Art
Doctoral Consortium & Extended Abstract
Escarce Junior, M. Meta-interactivity and Playful Approaches for Musical Composition. In CHI - Conference on Human Factors in Computing Systems. Extended Abstracts (pp. 1-4). CHI Doctoral Consortium, New Orleans, USA, 2022.
Meta-interactivity and Playful Approaches
Escarce Junior, M. Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds. In: AIIDE - Artificial Intelligence and Interactive Digital Entertainment, Salt Lake City. AIIDE DC - Doctoral Consortium, Snowbird, USA, 2017.
M. Escarce Junior. "Exploring the Intersection of Human-Machine Creativity for Dynamic Generation of Arts, Music, and Game". Thesis that will be submitted to the School of Computer and Communications at Lancaster University, UK, for the degree of Doctor of Philosophy. December, 2023.
M. Escarce Junior. "Videogames as playful sound interfaces: reflections on the construction of a proper interactive language through the analysis of borderline genres.". Dissertation presented at the School of Fine Arts at the Federal University of Minas Gerais to obtain the title of Master of Arts. February, 2018.
Videogames as playful sound interfaces (in Portuguese)